Transitions

Transition Effects


Transition effects are animated effects that are applied to the current background during transitions in the current audio.

The following transition effects are supported:

  • Camera Move
  • Camera Switch
  • Blend
  • Blur
  • Wipe
  • Slide
  • Glitch

Multiple transitions effects of the same type are allowed.

Triggering Transitions

Transitions are triggered by Transition triggers. Only one transition may be active at any point in time.

Hyperchroma uses the weights of each transition to decide which transition to trigger when multiple transitions are specified. See the page on Triggers for more information.

Transition Cameras

The behavior of the camera during multiple parts of each transition (excluding Camera transitions) can be configured. These cameras can be used to add motion to transitions and make them more dynamic.

Each transition contains a Camera configuration section that defines the following cameras:

  • Exit: controls the behavior of the camera as the current scene is transitioning away
  • Enter: controls the starting camera position of the next scene
  • Finish: controls the behavior of the camera as the next scene is transitioning in

For more information on the configurable properties for each camera, see the Camera Move section.

Transition Properties

Every transition has contains a common set of configurable properties in additional to their own specific properties. These common properties are listed below:

Easing

The easing to use for the transition animation.

Speed

The speed of the transition. This is specified as a value between 0 and 1, which indicate the minimum and maximum transition speed respectively.

Camera Move Transition


A basic transition that moves the current camera to a new position.

Distances and ranges are specified as values between 0 and 1 proportional to the size of the background.

Camera Type

The type of the camera movement, which is one of the following:

  • None: disables camera movement
  • Absolute: moves the camera to an absolute position in the background
  • Relative: moves the camera to a new position relative to the current position

Absolute Camera

Horizontal Range

The horizontal range the camera can move within the background.

Vertical Range

The vertical range the camera can move within the background.

Zoom Range

The zoom range the camera can zoom to within the background.

Rotation Range

The rotation range the camera can rotate to within the background.

Relative Camera

Horizontal Offset

The horizontal range from the current position the camera can move.

Vertical Offset

The vertical range from the current position the camera can move.

Zoom Offset

The zoom range from the current position the camera can zoom to.

Rotation Offset

The rotation range from the current position the camera can rotate to.

Camera Switch Transition


A basic transition that switches to a new camera.

The camera switch transition defines two sets of camera configurations:

  • Enter: where the new camera should start
  • Finish: where the new camera should finish

The Camera Type of the Enter camera must be set to a value other than None to enable the transition. Refer to the Camera Move transition for configuring camera properties.

Blend Transition


A transition that blends or fades the current scene into the next scene.

This transition has no specific configurable properties.

Blur Transition


A transition that blurs the current scene into the next scene.

Intensity

The intensity of the blur.

Samples

The number of blur samples to use. Increasing this value increases blur quality, but results in higher performance costs.

Wipe Transition


A transition that wipes the next scene on top of the current scene, similar to a cloth wiping a surface.

Direction

The direction of the wipe, which is one of the following:

  • Left: wipes from right to left
  • Right: wipes from left to right
  • Top: wipes from bottom to top
  • Bottom: wipes from top to bottom

Gradient

The size of the wipe gradient. Increasing this value results in a more faded and softer wipe edge, while decreasing this value results in a sharper wipe edge.

Angle

The angle of the wipe edge.

Slide Transition


A transition that slides the current scene into the next scene.

Direction

The direction of the slide, which is one of the following:

  • Left: slides from right to left
  • Right: slides from left to right
  • Top: slides from bottom to top
  • Bottom: slides from top to bottom

Slides

The number of slides to perform. Each slide covers the size of the current background.

Intensity

The intensity of the slide. Increasing this value increases the blur effect of the slide.

Samples

The number of blur samples to use. Increasing this value increases blur quality, but results in higher performance costs.

Glitch Transition


A transition that glitches the current scene into the next scene.

This transition has no specific configurable properties.