Transition effects are animated effects that are applied to the current background during transitions in the current audio.
The following transition effects are supported:
Multiple transitions effects of the same type are allowed.
Transitions are triggered by Transition triggers. Only one transition may be active at any point in time.
Hyperchroma uses the weights of each transition to decide which transition to trigger when multiple transitions are specified. See the page on Triggers for more information.
The behavior of the camera during multiple parts of each transition (excluding Camera transitions) can be configured. These cameras can be used to add motion to transitions and make them more dynamic.
Each transition contains a Camera configuration section that defines the following cameras:
For more information on the configurable properties for each camera, see the Camera Move section.
Every transition has contains a common set of configurable properties in additional to their own specific properties. These common properties are listed below:
The easing to use for the transition animation.
The speed of the transition. This is specified as a value between 0 and 1, which indicate the minimum and maximum transition speed respectively.
A basic transition that moves the current camera to a new position.
Distances and ranges are specified as values between 0 and 1 proportional to the size of the background.
The type of the camera movement, which is one of the following:
The horizontal range the camera can move within the background.
The vertical range the camera can move within the background.
The zoom range the camera can zoom to within the background.
The rotation range the camera can rotate to within the background.
The horizontal range from the current position the camera can move.
The vertical range from the current position the camera can move.
The zoom range from the current position the camera can zoom to.
The rotation range from the current position the camera can rotate to.
A basic transition that switches to a new camera.
The camera switch transition defines two sets of camera configurations:
The Camera Type of the Enter camera must be set to a value other than None to enable the transition. Refer to the Camera Move transition for configuring camera properties.
A transition that blends or fades the current scene into the next scene.
This transition has no specific configurable properties.
A transition that blurs the current scene into the next scene.
The intensity of the blur.
The number of blur samples to use. Increasing this value increases blur quality, but results in higher performance costs.
A transition that wipes the next scene on top of the current scene, similar to a cloth wiping a surface.
The direction of the wipe, which is one of the following:
The size of the wipe gradient. Increasing this value results in a more faded and softer wipe edge, while decreasing this value results in a sharper wipe edge.
The angle of the wipe edge.
A transition that slides the current scene into the next scene.
The direction of the slide, which is one of the following:
The number of slides to perform. Each slide covers the size of the current background.
The intensity of the slide. Increasing this value increases the blur effect of the slide.
The number of blur samples to use. Increasing this value increases blur quality, but results in higher performance costs.
A transition that glitches the current scene into the next scene.
This transition has no specific configurable properties.